FLAIM Trainer™ is a VR firefighting training platform that combines custom hardware with a solid VR experience to maximise immersion and training outcomes. Using a force-feedback hose mechanism, heat emitting suit and self contained breathing apparatus (SCBA) FLAIM Trainer™ provides firefighters the capacity to train in situations and scenarios that are inherently unsafe and difficult to reproduce.
EXP has been the main provider of technical, art and VR expertise for FLAIM Trainer since 2018.
“Visually UKI is inspired by the resilient biological life in the harsh Australian outback. Stimulated by her immediate environment, UKI senses and responds, pulsating in rhythmic machinations and provoking interactive engagement. Threaded throughout her wings and body are LED arrays highlighting majestic aspects of her overall design. The innovative lighting is synchronized with a dynamic soundscape and responds to her movements.
UKI’s base structure is the heavily modified chassis of a short wheelbase 4WD we have converted to be electric powered. Rising above the surrounding crowd and visible from far and wide, her wings reach a height of over 4.5m (15ft) with a wingspan of over 6m (19 ft). She can be driven at walking pace as a roving installation or be parked as a standalone kinetic sculpture.
Precision machined joints and mechanisms allows Uki to smoothly move her wings, abdomen and 6 legs with insect like characteristics. The articulations are driven by electric actuators with custom designed controllers for a high level of accuracy and function. Uki runs a fully battery powered system and has 0.75 tonne of batteries built into her undercarriage. This removes the need and noise of generators to allow her audience to be immersed in the sound scapes and the ambience she creates. Uki can run for up to approx. 7hrs on battery power with a 7hr recharge time.”
Created by Make Mob.
EXP were responsible for the robotics animation and control software.
“In real-time interactive Virtual Reality, the audience is invited to inhabit the fragmented mind of The Unknown Patient. Through interaction, exploration and discovery of The Unknown Patient’s distorted memories, sudden flashbacks and real-life events, the audience will piece together his identity. This is based on a remarkable true story that gave hope to a nation in mourning and reminds us of the profound impact that war had on the psyche of soldiers who made it home.”
Producer: Bethany Jones (Fairground Pictures) & Katy Morrison (VRTOV)
Director/Writer: Michael Beets
Pilot Episode Cast: Lily Sullivan, Felicity Steel, Michael Robinson
Development/Tech Art/Interaction design: EXP
World Premiere at Venice Film Festival 2018.
Busan International Film Festival and Winner of Best International VR Experience Adelaide Film Festival 2018
Exploring the future of Law, Virtual Verdict is an immersive VR experience built for Flinders Uni that asks users to investigate and assess the legal implications of a workplace injury. Exploring the 3D environment, users are presented with a number of witness accounts as well as regulatory information which they need to use to determine the culpability of various involved parties. A public installation experience Virtual Verdict has proven to be a highlight of the Flinders Uni Law Faculty’s Open Day presence.
Developed in collaboration with SDWM, Lumberfly and AIRBAG. EXP provided technical expertise to incorporate 3D content generated by Lumberfly into the virtual world as well as providing operational support during the running of the public installation.
Produced by AIRBAG and SDWM for LaTrobe University, to coincide with the David Hockney exhibition, which ran on NGV Friday Nights from from January – March 2017.
Living Landscapes was a public Augmented Reality installation that allowed participants to paint and plant their own trees in the style of David Hockney in a 3D virtual garden.
Working alongside AIRBAG’s creative technologist Steven Nicholson, we provided developer resourcing to ensure that this project was delivered in a polished and stable state on a tight timeline.
Developed using Unity, Vuforia, custom built .NET server and .php based web services.
Client: LaTrobe University
Creative Agency: SDWM
Production Company: AIRBAG
Creative Lead: Steven Nicholson (AIRBAG)
Additional Development & Support: Brad Hammond & Stephen Burns (EXP)
Produced by AIRBAG for LaTrobe University, via JWT Melbourne, to coincide with NGV’s Andy Warhol and Ai Weiwei exhibition, which ran on NGV Friday Nights from February to April 2016.
Thoughtography was an interactive public installation that produced unique pieces of generative art based on participants’ measured EEG responses to artworks from the exhibition.
Working alongside AIRBAG’s creative technologist Steven Nicholson, we provided developer resourcing to ensure this project was delivered in a polished and stable state on a tight timeline.
Developed using Unity, Muse EEG SDK, custom built .NET server, .php based web services.
Client: LaTrobe University
Creative Agency: JWT Melbourne
Production Company: AIRBAG
Creative Lead: Steven Nicholson (AIRBAG)
Additional Development & Support: Brad Hammond & Stephen Burns (EXP)
Produced by Haycom on behalf of The RFDS Tourist Facility Darwin.
The Bombing of Darwin VR installation was a guided VR experience depicting the bombing of Darwin by the Japanese military during WWII. The project was highly ambitious, dealing with cutting edge video and audio technology (the first public VR installation in Australia to utilise HTRF audio and 4Kx4K video).
EXP provided technical consultancy and development resources to combine the standalone video and audio assets (produced by Method and Nylon studios respectively) into a singular VR environment.
Developed using Unity, SteamVR SDK, Renderheads AVPro and Facebook 360 Audio SDK
Client: The RFDS Tourist Facility Darwin
Production Company: Haycom
Video Production: Method Studios
Audio Production: Nylon Studios
Software Development & Support: EXP
Directed by VRTOV and Co-produced with the BBC, Easter Rising is a historical narrative VR piece exploring the Irish uprising of 1916.
EXP provided technical consultancy and development resourcing to port the experience to Oculus desktop and mobile platforms (GearVR).
Developed using Unity and Oculus SDK
Production: VRTOV, BBC, Crossover Labs
Directed by: Oscar Raby (VRTOV)
3D Artists: Kalonica Quigley, Josh Bradbury, Barnaby Reilly Williams
Unity Development: Joe Tabor, Brad Hammond (EXP)
Audio Production: BBC
Directed by VRTOV and Co-produced with the BBC, the award winning Turning Forest is a fantastical narrative VR piece exploring the themes of childlike wonder, loss and adventure.
EXP provided artistic, technical consultancy and development resourcing to help realise the initial release of the project. EXP was also engaged as developers to port the experience to mobile platforms (GearVR and Google Daydream).
Developed using Unity and various VR platform SDKs (Daydream, GearVR)
Director: Oscar Raby
Writer: Shelley Silas
Producer: Katy Morrison
Narrators: Wunmi Mosaku, Graeme Hawley, Isaac Whitmore
Executive Producer: Zillah Watson
3D Sound Lead: Chris Pike
Binaural Sound Mix: Tom Parnell
Sound Design: Eloise Whitmore
Original Music: Jon Nicholls
3D Sound Production: BBC Research and Development Audio Team/S3A
3D Artists and Unity Developers: Kalonica Quigley, Richard Taylor, Brad Hammond & Stephen Burns (EXP), Josh Bradbury, Ole Alfheim, Barnaby Reilly Williams
Concept Artist: James Gilleard
Ever wanted to battle your mates in a retro-futuristic light battle? Of course you have. Created by Media Lab Melbourne, Light Duel is a battleground where players fling light pucks at their opponent and try to return blazing volleys. Using dual arcade style buttons, players battle it out in a frenzy of electronic bleeps and neon computer controlled lighting.
Created by Media Lab Melbourne.
Media Lab Melbourne are an energetic bunch of community minded creative technologists. Aside from running regular community events, they pool their many and varied skills to collaborate on interactive public space projects. Their unique take on melding social intervention, art and technology often leads to curious, engaging and playful outcomes that turn passive viewers into active participants.
EXP members were responsible for design and programming
Splash is a custom 3D visual synthesizer developed for generative visuals live. Using a mixture of premade models as well as the ability to draw in meshes and shapes during a performance, Splash made creative 3D VJ content live not only possible but fun.
Splash has been used in various forms for generating real time content at festivals around the world including Glastonbury Music Festival and Rainbow Serpent.
A fast and furious 2 player hacker battle based on the 90’s fast typing hacker trope. Made for a theatrical dystopian ‘World Beyond’ party, participants lined up to smash their keyboards as fast as they could. As they smash the keys they launch a volley of bullets at their opponents turrets, first to destroy all their opponents turrets and take home the l33+ hax0r street cred.